This is a collection of articles includes a range of perspectives – from proponents to detractors – about the potential that Pokemon Go may have in the classroom
As with any new idea in education and, as advocates of the Digital Citizenship agenda all the views below matter and will have some merit and would like to remind people that the articles in each section are in chronological order.
Given the range of voices and, after framing the discussion in terms of the Technology Adoption Cycle, with the exception of saying “Pokemon Go sure appears to be an ‘Educational’ app to us” based on the criteria set out in Putting Education in “Educational” Apps: Lessons From the Science of Learning. We’ll leave it up to the reader to weigh up the arguments in this collection of articles.
— Aaron Hogan (@aaron_hogan) August 19, 2016
— Ellie Russell (@EllieERussell) July 20, 2016
This report is quite comprehensive and does a good job at presenting both sides. Whether Pokemon Go is a flash in the pan or a lasting trend, schools need to be aware of what it is because their students are using it. In the constant effort of educators to stay relevant and engaging with their students, Pokemon Go can be a vehicle to make some connections with kids. Modern teachers needs to be able to move into their students’ world, even if they are not comfortable there; embrace the change and ask “Why not?” Bob Abrams | Assistant Principal | Joliet Township High School
Education General Conversation Extracts and Insights
— Sarah Doody (@sarahdoody) July 24, 2016
People are connecting and making friends in the strangest ways. There are no racial or economic barriers between us. We are united, at least for a few minutes. And in today’s world, that’s a huge benefit and need. In my perfect world, learning at school would look like Pokemon GO. It would be active, it would allow people of all ages to come together to solve problems, it would be engaging, it would be fun, and people would feel good about what they learn and accomplish. How do we do that? Well, I’m not completely sure
What should we as instructional designers and educators take away from the Pokemon Go phenomenon? How should it influence our design and development? Not much, probably, except to inject a healthy dose of skepticism for lazy narratives about “what’s going to change education!”
Is this how we get millennials into and experiencing the parks? I read an article today that made a statement that took my attention. “Pok’emon Go managed to accomplish something that museums, historic sites and others have struggled with for years: Getting a generation of nerds into the world to discover it, and its stories, anew.”
“It’s getting kids outside and getting them active, and that’s never been more important. We have kids who are grossly unfit on average and are in danger of suffering from chronic disease and mental health issues as a result,”
— V K (@MedGizmo_ed) July 16, 2016
Principals need to be Pokemon ready Schools need to decide if they will back the Pokemon Go phenomenon or not — but they can’t ignore it, an expert in education technology has warned. “It’s a concern that a lot of school principals wouldn’t even have contemplated that it’s a thing, and it will catch a few of them out,”
“I go back through even the modern era – what to do about mobile phones – and probably my school and most schools have been through the ‘lets just ban them and not bring them to school’,” he said. “That just proved to be a) impractical, but also b) a waste of a learning opportunity.”
How one little school is using Pokemon Go to teach their students https://t.co/xAUVYYsHAI “It’s their real world”. Clever
— Maralyn Parker (@MaralynParker) July 17, 2016
many educators are still undecided about whether this game is a breath of fresh air or unsuitable for learning. If we all stop and think for a moment though, there really are some great learning opportunities to consider here.
AR games will only become more pervasive as technology continues to evolve to satisfy the demand for a more immersive entertainment experience. As good stewards of digital citizenship and common-sense safety, we must prepare our youth to be safe and thoughtful as they blend technology with real word experiences.
#PokemonGoEdu is born, and we need more inspired educators to add it as a possible resource for engaging our youth. Real growth in learning will never be about the trend or the tool, but rather about the ability for educators to connect ideas, innovation and the interest of our learners.
the level of prosocial engagement I’m watching between friends and peer groups, strangers and disparate demographics alike is astonishing. I’m hearing teacher after teacher, parent after parent talk about how much more time families are spending together walking outside, how much fun they’re having exploring, how many discoveries they are making in their communities.
I can think of a dozen ways to use PG in a classroom right this moment, and if you think I will not use every possible vehicle at my disposal to help any individual child learn, you are out of your mind. That’s my job.
Consequently, I repeat: If you haven’t played Pokemon Go, shut up about it. The rest of us are busy trying to ensure that we’re engaging in best practices with the single most important technological advent of 2016 leading up to another school year.
— Keith Reeves (@reeveskd) July 18, 2016
Public spaces, which historically in the 19th and early 20th centuries were places where everyone could come together and promenade and be in public—all classes of people—that doesn’t really exist anymore in America.
We are highly segregated by class There isn’t an American public anymore that crosses classes and shares stuff as citizens. Social media and the internet mitigate that a little bit, but our neighborhoods are quite disparate. A common public culture is gone.
Pokemon GO morphed those kids from a potential gang, into a group of joyful contestants who are collaborating and strategically communicating to find the animated intruders. Imagine taking field trips where instead of viewing cute creatures, a Pokemon spinoff offers up historical figures that give a set of clues in a geocache game