We have endeavored to keep the editorial comments to a minimum in this report to allow the reader to consider the discussions from some of the articles that we have curated and read. We wanted to save people time by sharing what we read in the hope that people can explore the various arguments and come to their own conclusions about Pokemon Go in education.
Here are a couple of comments to get you started. If you like these comments click on the text to explore the whole article:
I find it fascinating that everyone knows to question Nigerian princess that want to give them money, but will immediately jump on the bandwagon when it comes to stories a company infiltrating our lives and stealing all of our personal information through an augmented reality game. Trust me, they’re more concerned with getting their servers to stay up than to read the emails you send to your grandmother.
If you like the article and want to find others like it, if you click on the green number at the top right hand corner of the page you will see other collections that each article is in.
If you really, really like the article and click on the green folder next to this number you can add it to your own Pokemon Go, education or gaming collections.
Sector Comments about this Report
“This report really highlights to me the importance of educators keeping abreast of the latest games, apps and technologies that are engaging children and evaluating how games such as Pokémon Go can be used to continue that engagement in a learning environment.” Charlotte Bosworth | Director Skills and Employment | Oxford, Cambridge and RSA Examinations
“I was immediately drawn to the Social Impact collection… As I read through the various articles about safety and security, I also can’t help but wonder if bringing the game into the classroom (or at the very least a conversation of the game) lends itself beautifully to incorporating many of Ribble’s elements of Digital Citizenship in context. Jennifer Casa-Todd | York Catholic District School Board | Ontario
“This report is not just for people in the EdTech space… It’s a Masters Course on entrepreneurship for today and beyond. Matt Murrie | What If…? 360
I will definitely use this report in my Critical Digital Literacy class this semester! Dr. Julia Lynn Parra | New Mexico State Universit
This report provides a lot of beneficial information that shines light on both the pros and cons of using Pokemon go in the educational setting. It provides good examples of how it could be used in the different content areas but it also reminds one to be on guard when trying any new form of Technology Rachelle Poth | ISTE 2016 Presenter
This Pokemon Go report is a must read for all educators. Not only did I find the answer to the question I have been pondering since day 1 (“How did Niantic select the Pokestops?”), but also the report is filled with detailed information that can help you determine how you might use the game as an educational tool. You don’t even need to ask students to play the game – they can examine the name of the company (see the History and Social Studies Lesson on page 12), debate privacy rights and issues related to apps/AR, or develop a plan for getting Pokemon Go players to go inside and visit Museums rather than just collect Poke items and move on. Trying to find ways to engage students in learning is a lifelong challenge for educators. Fortunately, this report offers a wealth of ideas to help you address this challenge Torrey Trust, PhD, Assistant Professor | Learning Technology | University of Massachusetts, Amherst | ISTE Teacher Education Network President 2016-2017
Children go back to school now and this report is a phenomenal summary of everything important teachers need to know about the game, its virtues and flaws and a set of common-sense recommendations for a balanced, safe use. María Zabala | iWomanish